Archive for year: 2007

Emperor Belichick and Darth Brady

28 Oct 2007
October 28, 2007

Emperor Belichik and Darth Brady

Next thing you know Bill Belichick will be dressed in a black robe pimping a pentagram chain, while Tom Brady is kneeling in front of him and accepting a grail of satanic goat’s blood. Fuck this shit. The Commish wants to have NFL games in England? Here’s another chance. They better change Super Bowl venues from Arizona to London so when the Pats win and the Earth opens up to begin the Age of Hell, we here in the U.S. will at least have a small time frame to think of a way to escape the global Armageddon that will be brought upon us by these two.

Petition to Increase Energy Prices

23 May 2007
May 23, 2007

Abdallah S. Jum’ahLast week, on a chilly Chicago afternoon, I was walking from campus to Union Station. It was windy, as usual, but the not so warm temperature of 50 degrees ensured that everyone was wearing a jacket. As I passed outside the Federal Reserve, there was this decent looking girl with a clipboard standing on the corner. We made eye contact. She smiled. I smiled back. We were captivated in that moment in time. We had a bond. Then she asked me if I wanted to sign a petition to stop global warming. The bond was broken. And thereafter, so was her neck. She was a prime example of a “beautiful bimbo.” First off, if you’re stupid enough to think a petition to stop global working is going to work, or even be remotely effective, you’re a dumbass. Second, if you’re going to try to get signatures for that petition, don’t do it on a chilly spring day. For some reason the fact that it was mid-May and the temperature was 50 degrees makes it a tad bit less believable that global warming is actually an issue. Instead, it just shows that the real issue is common sense and the lack thereof in this individual.

Let me repeat myself: there is no possible way you can stop global warming via a petition. The only way to reduce (not stop) the effects of global warming is by increasing energy costs. That’s right, if you’re bitching about paying at most $4 per gallon for gas, get ready to start bitching about this idea. Gas should be at least $10 per gallon, if not more. Illinois residents are bitching about energy price hikes because the 20 year energy rate freeze is finally over. Fuck that, I want to see utility bills break $1000 for a single family home.

Now before you disregard this because you have your head up your ass, consider the following. The leading “polluters” in the world, aka the leading causers of global warming are not individuals, but corporations. If you’re a little dick 40 year old Hummer driving asshole, your contribution to global warming is miniscule compared to what corporations churn out. Let me put it this way…1.2% of the total U.S. electrical consumption comes from companies powering and cooling their servers (source). That’s 1.2% just to operate a bunch of fucking computers. And you know what’s even crazier? It is estimated that 30%-60% of that energy actually goes to waste. With that knowledge alone, you can only imagine how much of the U.S. energy consumption is actually attributed by companies, and not individuals.

Energy costs are slowly becoming a larger and larger chunk of a company’s budget. If we increase energy costs tenfold, companies will shit bricks. An era of energy innovation will be spurred like no other. Millions, if not billions of dollars will be dumped in the R&D departments of companies in order to find effective and efficient alternatives to oil, coal, and natural gas. The alternatives already exist, they just don’t exist in an economically efficient manner. Hybrid cars still cost more than a gas version. You don’t see windmills providing electricity to metropolitan areas. Hydrogen power is only now being harnessed. And you still need a shitload of solar panels (many football fields worth) in order to power a single data center. Increasing energy costs will force companies to research and use alternative energy sources, instead of using their “pollution credits” as a way to dupe the government into saying they’re “eco-friendly.” Make those fuckers run on rice instead of coal. Once the companies take the first step and lead the way, the consumers will follow. So write to your local congressmen…do the world a favor and petition for higher energy costs.

Gaming support for Macs

10 May 2007
May 10, 2007

I think most game companies in the industry should explore the possibility of expanding their support departments to include Apple Macintosh computers, even if their games are PC only. Apple has a nifty piece of software currently in beta testing called Boot Camp that allows Mac users to install Windows XP or Vista on a separate partition of their hard drive. Boot Camp will be released in it’s final form as part of the new Mac OSX called Leopard, which comes out this fall. Unlike Windows emulation software that is available for Macs, such as Parallels Desktop, Boot Camp allows for the entire Windows experience, including the use of DirectX. This means that when Leopard is released Mac users will have access to the vast array of titles available in the PC gaming market.

With the swarm of Mac gamers knocking on the PC gaming doorstep, it is only logical that gaming companies start supporting their products on Mac’s using Boot Camp as well. This doesn’t mean creating Mac ports of their products, but it means that if a Mac user has some issues with their game while running Boot Camp, the game company’s tech support team will be able to help him or her resolve that problem. What do you think?

Spiderman 3 Goes Emo

06 May 2007
May 6, 2007

Spiderman 3

Spiderman 3 was shit. Save yourself the money and don’t bother seeing it. To sum up the movie, everyone fucking cries (Peter Parker, Aunt Mae, Mary Jane, Sam Raimi, Cameraman #3, and the fluffer). I tried to follow the half a dozen plot lines as they weaved themselves into a spider-web of their own, but only succeeded in realizing that Peter Parker had become an emo. Waa waa waa, I’m a fucking pussy and after three fucking movies I still can’t come out of the closet and tell Mary Jane to fuck off and that the only reason I am so close with Harry is cause I loved taking peeps at him coming out of the shower when we roomed together. Waaa, the world depends on me, yet I’m so insecure. Fuck this shit, this movie is a great example on how to turn a thriving movie franchise into a disaster. I swear, at the third moment in the movie where I thought to myself, “OK, it’s going to end here. I know it, this is the spot where the movie ends” I was duped into another half hour of dragging bullshit and the addition of five new plot lines. In fact, now that I’ve seen the movie, I am a firm believer that Sam Raimi did not direct this movie, but in fact George Lucas did. I mean, who else can fuck up a blockbuster franchise so bad, other than George Lucas? Save your money, save yourselves. Don’t see Spiderman 3.

HD Gaming: Smoke & Mirrors

27 Apr 2007
April 27, 2007

I’m a PC gaming fanboi. I’ve owned three consoles in my life: the Nintendo Entertainment System, the Sega Saturn, and the Nintendo 64. No PS2, no Sega Dreamcast. I have my fair share of handheld systems (original Game Boy, Game Gear, and Atari Lynx). But with my N64 I had already began to experience the wonderful life of PC gaming. Since I’ve been gaming, video editing, photo manipulating, and audio mixing on a PC for a decade, I can honestly say that I am not impressed by this new breed of “high definition” gaming that these new consoles have brought. 720p? 1080p? Those are some nifty terms for display resolutions. Luckily, that translates to screen resolutions of 1280×720 and 1920×1080 respectively, for those who don’t know what those terms really mean.

Now go out an ask any PC gamer or PC user who does any sort of graphics what they think of these new “HD” consoles. They’ll probably laugh in your face. Why? Because these resolutions have been natively run on PCs for years. I’ve been using 1280×1024 resolution for a good 6 years already, and thats for gaming and normal desktop resolution.

The PlayStation 3 and the Xbox 360 are scamming people by claiming that they’re pioneering the way in realism with high definition. What really matters is the video card and dedicated power that the machine can juice out for a game, not the resolution. Sure, the PS3 and the 360 seem godly, but isn’t it funny how these new consoles are more similar to PCs in structure and architecture than any console has ever been? The gap is getting smaller, so what gives? Why are developers straying away from PC gaming when in fact they’re making their consoles more and more PC-like. Why boast hi-def when in fact they’ve been working with resolutions far above 1080p for years? Grab a barebones system, toss on a Quadro FX 5500 1GB video card, toss on about 4GB of RAM, and get DX10, and you just made yourself a PS3 eater when it comes to gaming (especially if you use the new Crysis engine). I understand that there’s a huge marketing scheme out there to get consumers to do everything from their fingertips, but from their living room couch, but come on. Boasting HD as some new revolutionary technology in gaming is lame. Come on game devs, throw the PC gaming industry some bones here.

Creative Thinking on Virtual Sales: Discussion

21 Mar 2007
March 21, 2007

There’s an increasingly popular trend in MMOs these days that is showing up in more and more games. It isn’t gold farming (although that ticks me off), but instead is the sale of in-game items for real money through means supported by the game’s developer.

Sony Online Entertainment uses its Station Exchange program for Everquest 2 so players can buy and sell items, gold, and accounts. The game has a few Station Exchange enabled servers, so those who do not want to play the game with this system can chose one of the many servers that do not allow it. In it’s first year of operation, Station Exchange oversaw over $1.8 million in transactions. A single seller made almost $37,500 in that year from 351 auctions

Second Life uses a program based off its in game economy. Linden Dollars have a real life exchange rate for US Dollars. People are allowed to create and sell items in game for Linden Dollars and when they accumulate enough of those virtual dollars, they can exchange them for the real money equivalent. Furthermore, you can buy or rent land in the game for real life sums, and charge access fees to users in the game. Project Entropia works a similar way, popularized by a user who payed $100,000 (that’s real US Dollars) for an island in that game.

I was reading the newest issue of Business Week yesterday and interestingly enough they had an article on the MMO business, in particular about Maple Story. Maple Story was a huge success in Asia, so now it has been brought to North America. It’s simplistic gameplay make it perfect for both hardcore and casual gamers. You can buy clothes or hairstyles for just a few cents a pop, or turn around and sell them again. In 2005, Maple Story’s parent company Nexon reaped in $250 million worldwide revenues, 85% of that figure being from virtual items alone.

The MMO industry as a whole is expected to produce revenues of $760 million this year alone and that figure is expected to triple within the next four years. The sale of virtual items via a parent company is becoming an increasingly popular trend, and it is becoming an effective way to combat illegal trading that is happening on Ebay or across the web.

Will Perpetual jump on the bandwagon? Unless Perpetual finds some really innovative and secure method that will prevent the illegal sale of accounts, items, and money on the internet, then this illegal activity is bound to happen. Now, I don’t mean illegal as in “against the law,” but as in “against the game’s EULA.” We’ve yet to see a legal case regarding the validity of the EULA in regards to the exchange of virtual material.

Having the incentive to make money from the game is a great way to attract users. I’m sure many non-fans will play Star Trek Online of they knew that they could bank on selling items or power leveling accounts. However, I don’t believe that this should be something that is commonplace in STO. I am more of a fan of the Station Exchange method SOE uses, where only a select few servers have the option to exchange items. I think that would be the best way for Perpetual to approach this, as it will give users the choice as to whether or not they want to use the program and it will add incentives for non-Star Trek fans to try out the game.

By using this system from the game’s launch, it will easily carve pathways for potential players: those who are in favor of the exchange program will go to those servers, while those who are not will go to normal servers. This will reduce the amount of farming and selling that is done on the net for normal servers, because the majority of the players on the normal servers are not in favor of such activities. If it is launched later in the game’s lifetime, then it would put the players who wish to use the program in a tough position, since they must decide whether or not to sacrifice their reputation, game time, items, friends, and other personal accomplishments they have made on their native server in order to switch or transfer over to an exchange server.

In conclusion, using an exchange server will benefit Perpetual and STO in that it will bring in non-fan players with incentives to make money, it will curb the amount of illegal trading that happens on the web, and it will keep STO up to par with an increasingly popular trend in the MMO industry.


The award winning discussion (I got a commendable post award for this) goes on here.

DAVID Laserscanner & Gaming

12 Mar 2007
March 12, 2007

I recently stumbled across an article regarding 3D imaging and it introduced me to the DAVID Laserscanner. What DAVID does is it uses laser range scanning to create 3D models of an object you scan. The site shows an example of scanning a sculpture and the final results. The coolest part is that it’s all low-cost. All it uses is a simple webcam and a laser that projects a line, and of course a PC.

Immediately I thought, “what if this was applied to gaming?” Say you play Second Life and you’re really not good with all the technical modeling stuff, but you’re extremely creative with wood. So you have an idea of a really cool object that can be very beneficial in SL and you make a model of it out of wood. So how do you get it onto your computer and into Second Life? Using the DAVID Laserscanner!

Take it a step further: suppose you want to scan your face (eyes closed of course). You successfully scan your head with DAVID and now there is a 3D model of your face on your PC. What if you could integrate that into a game so your avatar could have your face? Plenty of games are already doing full facial customizations, and some are letting you save the customizations as templates. What if you could upload the results from DAVID into the game and just fill in things such as skin tone, eyes, hair color, etc. using the in game customizing features?

It’s only a matter of time before something like this is made available in the gaming realm, and I bet the first testbed will be Second Life.

Enough Pampering Of The Players Already!

02 Mar 2007
March 2, 2007

OK, I’m finally drawing the line here. Today I read the Producers Letter for Star Wars Galaxies and I almost threw up. Not cause it was so full of BS that it could be simply summed up in five sentences, but because they’re going to attempt to balance out Jedi and Commandos. Now this isn’t going to be centered around SWG, virtually all MMOs out there do this. They try to “balance” out all classes, so that they’re all equal. If Class A has an ability that is a ying, then Class B must have an ability that is a yang. This is total crap and it pollutes the games we play. Instead of making the games fun and diverse, it is making them cookie cutter and dull. It is a pain in the ass for both the developer and the player.

Here’s how it works. Say I’m making an MMO about global law enforcement. Two of my classes are police officers and 00-agents. In the real world, police officers are naturally underpowered compared to 00-agents, which are vastly overpowered. I want to make this MMO realistic, so I incorporate everything possible regarding each class. Police officers are generally better at crowd control, when working in groups, and operating by the book. 00-agents are good at covert operations, are lethal at 1v1, they also have a good chance of taking on more than one opponent at the same time, and are specialists at changing the rules of the playing field to fit their advantage.

So what happens? The game runs smoothly at first. Everyone is having a good time. Then PvP is discovered, first at the low level and then at the high. The players notice an inconsistency: Police officers keep getting demolished by 00-agents. There simply is no way to win unless you zerg/gank them. So the police officer community begins to riot and demand adjustments to be made to the game play system so it could be more fair. So the developers, not wanting to upset their customers, decide to reduce the power output of 00-agents and make them much more vulnerable. This way, police officers have a chance to 1v1 a 00-agent and actually win. But something goes wrong, it seems that the developers made 00-agents too underpowered. The 00-agent community is in an uproar, demanding that the nerf-bat be put away and that the power of police officers be reduced so that 00-agents have a chance of winning.

This pattern goes back and forth like a pendulum until finally the devs all put their heads together and completely rework the officer and agent combat system. They make a chart of every agent ability and every police officer ability. Their decision is to make each and every ability from one class equally counterable by an ability from the opposing class. The result is a success. Both classes now have an equal chance of winning in PvP. The riots fizzle and the community is happy.

This example can be seen in almost every MMO out there to some degree: Jedi vs Bounty Hunters in SWG, Scouts vs Warriors, Warlocks vs Shamen in WoW, and the list goes on. In the end, it not only takes away the uniqueness of each class, but it completely nullifies any realistic aspects of the game. Life isn’t about playing fair. By pampering the players with classes that are equal to one another we remove any sense of realism and uniqueness to the game. We SPOIL players this way. And in the end, it wastes more resources to end up making things equal than to make it more real by leaving things unequal. What’s the point of playing a 00-agent when a cop has the same chance of success at a far easier pace? People chose certain classes because they want to play those classes, they want to play them for what they are and what they represent. If I want to play a Jedi, I better be able to kick some major ass like Obi-Wan did in Episode III. Some asshole MEDIC should not be able to defeat me. I’m a Jedi for crying out loud! If I’m a Rogue that lurks in the shadows, and I stealth and backstab you, you better believe that you will be dead, if not significantly damaged by it.

Bring realism back to MMOs. Games are entertainment, they help us escape our issues in real life. But lets not dumb them down so much that we give false impressions of utopia to the player. Younger players are affected the most by this. With MMOs being a form of social interaction in their adolescence, they get a fake impression that the world is fair, that things are all balanced. This is a negative impression on society as a whole. Bring back diversity to MMOs. Bring back the fun. Make things realistic. Make the cops be cops and the agents be agents. Remember, life is not about following rules and fairness. It is about making your own rules and trying to be #1. Quit spoiling the player, let them in turn figure out how to spoil themselves!

When MMO Converges With Reality

25 Feb 2007
February 25, 2007

Recently I was able to conduct an interview with a friend of mine from Star Wars Galaxies. His gaming alias is SaberMaster and he has kindly allowed me to share this interview on my blog. This is another case among the many where MMO addiction comes into play, and line between game and reality fades. There’s no psychological study here. It’s me one on one with a fellow gamer, who has taken the courage to reveal one of his deepest secrets to the world, and what he went through.


Me: The date is February 14, 2007 and I am about to interview a friend from the MMORPG Star Wars Galaxies. SaberMaster had told me his story in game about two years ago, and today he is going to share his story to others, and also give me an update on his current status. SaberMaster, thank you so much for taking the time to do this interview.

SaberMaster: No problem Stav.

Me: First off, tell me about yourself. Who are you?

SB: I’m a 22 year old college student living in Ohio. I’m a Star Wars fan, a gamer, and am currently working at a bank. I grew up in suburbia outside Cleveland with my mom, dad, and sister and attended Ohio State University. Typical white boy life :)

Me: All right, when did you start playing Star Wars Galaxies?

SB: In September of 2003.

Me: How did you find out about it?

SB: I was in an online gaming clan. We played a variety of games, like Jedi Outcast, Enemy Territory, and Call of Duty. Someone made a post on our forums about Star Wars Galaxies, and said it was a pretty neat game. I decided to give it a spin.

Me: Was this your first time playing an MMORPG?

SB: Yeah, I didn’t know you had to pay a monthly fee until after I got the game. I thought it was going to be a cool takeover the galaxy sort of shooter. For the first few days I kept forgetting that I couldn’t save the game.

Me: What server did you play on?

SB: Flurry.

Me: Tell me about your first week in SWG.

SB: I guess the best way to describe it is “overwhelming.” I bought Galaxies without knowing a thing about it. I bought it purely on my clan mate’s assurance that it was a good game. I had no idea what an MMO was up to that point. As the game installed and downloaded the updates, I read the user manual and the quick start guide from cover to cover. It was a lot of info, but I still didn’t really understand what kind of game it was. It wasn’t until day two, when my buddy had finally showed me around and I had gotten the hang of the game where I realized that this was something I had never experienced before. It was really fun, and the possibilities seemed endless. I’d find myself thinking about the game during class, getting butterflies in my stomach whenever I got closer to my dorm. The first week was like the first week after you lose your virginity!

Me: Lol, ok, so this was all at Ohio State University, right?

SB: Yup, during the Fall semester of ’03.

Me: You must have been a good student to be at OSU.

SB: I’m not a genius or anything, but I kept my grades up.

Me: That changed after you discovered Star Wars Galaxies?

SB: Yeah, unfortunately. I began to play more and more hours each day. My studying and homework I’d put aside until late night. I’d go to class, and scramble back home to log on to SWG. I wanted more. I enjoyed the game so much, I just couldn’t control my desire to keep playing it. I knew that I had to study, but I just wanted to do one more Krayt hunt, or craft one more rifle. Plus I had gotten a high position in my guild, so people counted on me to organize events and hunts. I was a leader, I had responsibilities, people relied on me. My routine was simple. Wake up at 7am, play SWG until about 10:30, go to classes, come back around 3:30pm, play until midnight, cram for an hour or two, and go to bed. That was my schedule on Mondays, Tuesdays, and Wednesdays.

Me: What about the rest of the week?

SB: It was Galaxies from server up till server down.

Me: Did you ever take breaks?

SB: Initially, yes. But the more time I played in game, the less I unglued myself from the monitor. I eventually stopped going to classes. The first time was, “OK, its just one class.” Then it became “It’s just one week.” Then it became, “I can’t go back to class, what will everything think of me ditching for two weeks?” Basic necessities were down to a minimum. It became really bad.

Me: How bad?

SB: I cut myself off from the outside world completely. Food was down to a minimum…whatever existed in my dorm. If I ran out, then I wouldn’t eat until my parents came. They’d come once every two weeks to visit. I usually had enough food to last me until a day or two before they came, but I would eat sparingly. I began to live a disgusting life. I’d be glued to SWG because I was addicted. I’d shower once a week because taking a shower took up precious game time. The bathroom was located across the hall. I wouldn’t use it. I would drink bottled water, since I had plenty of cases. Whenever I’d need to pee, I’d pee in those bottles. If I needed to go number two, then I’d sneak across the hall into the bathroom. My lights were always off. During the day I’d open the blinds halfway to light up the room, and at night the glow of the monitor would let me see. If anyone knocked on my door I’d turn off my speakers, stop breathing, and not move. They’d go away. I had sunk to an all time low.

Me: You can’t be serious.

SB: I’m not lying. I lost twenty pounds that year.

Me: Go on.

SB: My parents would always come on the same day every two weeks, around the same time. The nights before they came was the only time I stopped playing SWG for more than 30 minutes. It was around midnight that night that I’d make a major effort to make myself look civilized. I’d take a shower, take out the trash (there were at least two or three bags), and do the laundry. I’d open my windows all the way to air out the room, even if it was freezing outside. It smelled pretty weird. It was body odor, mixed with cologne and popcorn. Not the most pleasant of smells, but after a few minutes you don’t notice it. I’d clean my room, organize everything, vacuum and tidy up. All the water bottles filled with my urine I’d put in plastic bags and throw out. I’d be done by 6am and sleep until 11am, when my parents would arrive.

Me: What happened when finals came around?

SB: I crammed the night before. I got minimal sleep. I went to the final, took it, failed it, and went back and played SWG. I knew what I was doing was wrong. During finals week when I went to sleep I’d toss and turn in my bed, panicking about my grades. There were a few times where I actually cried and hated myself for what I was doing. But my vows to quit SWG were quelled by the voice inside me saying “it’s too late.” The next morning I’d be online at server up again.

Me: I can’t say “I understand” because there’s no way me or almost anyone can relate to what you went through. Did going away for Winter Break help?

SB: I came back home for Winter Break. It was a little over a month we had off. My family was totally in the dark about what was going on. I had a pretty good poker face, so I hid all my fears, worries, and emotions. I told them I had done well in school.

Me: So you lied to your parents.

SB: What was I supposed to say? How can you possibly explain to your own parents what was going on? And it didn’t stop there. They knew grades would come online. I convinced myself that I could pick up my grades the following semester, and since they came online, I could cover it up. So I finally got my grades online. All F’s except one C. My GPA plummeted. I saved the web page and did a bit of editing in Dreamweaver. I changed the grades to a variety of A’s and B’s, loosely calculated my GPA, and printed it out. I gave my parents a transcript with fake grades. It was indistinguishable from the original. My parents were elated and my dad made a copy to show his colleagues at work. In the meantime, I got a job to keep me out of trouble and out of sight. I didn’t bring my SWG CDs back home with me. I thought I had the will power to put an end to it if I was away from that game for long enough. So for a little over a month I was Galaxies-free…a new man. I went back to OSU to start me next semester, and was ready to reverse my grades from last semester.

Me: You went back to SWG instead?

SB: No. Well, not yet, at least. Two days before classes started I got a phone call from my mother. She was crying. They had gotten a letter from the university saying I was put on academic probation due to my grades, and they had sent a transcript home. The rest of that conversation was a blur. It involved me being silent, feeling sick and light headed. My parents were devastated. The next day my dad drove over to have a talk with me. He was a mess. So was I. I didn’t tell him what was going on. He assumed it was me partying. I told him I had made a huge mistake and I promised that I would work my hardest to get my grades back up. After he left I spent the rest of the day feeling like someone had stabbed me in the stomach. I felt like a loser, like I was the world’s biggest embarrassment.

Me: What happened the next day?

SB: I went to classes. I also registered for this mandatory “counseling” class where there were others who were in the same situation as me…academic probation. It involved study methods, time management, etc. Except none of them were there because they played a computer game for 18 hours a day. I was determined to reverse what I had done. I wanted to do well in school. And for the first two weeks that is exactly what I did. And then one day I got an email from a guild mate telling me that everyone missed me in Galaxies, and that they hoped I was OK.

Me: That is when you went back.

SB: Yeah. I initially didn’t want to, but then I sort of made a deal with myself. I would only play a few hours a day, no more. I’d limit my time, and I could do it. I wanted to do well in school. But that didn’t last. Within a week I was back to my old “sewer rat” routine. I was sucked in. Galaxies consumed me. There just was no end to the game. There was so much more to be done, so many more professions, so many more planets. The fact that the game was constantly updated with patches didn’t help. Adding new content just meant that the end of the game was even further away. And I could not stop until I reached the end. This time, I just stopped caring. I had already reached rock bottom with the last semester, there was no turning back. That semester went by, and I went back home as a failure. OSU sent me a letter saying they were kicking me out for a year, and after a year I could go back only if I petitioned with the board and made a public statement in front of them. My parents would never let me go back. I was a failure and a disappointment. My mother pretty much disowned me, and my father became depressed. Whenever a family or familiar face looked at me, I had this paranoia that they were laughing at me on the inside. I didn’t go to any family functions, or any functions that I’d be recognized at. I managed to get in at my community college and I worked. It was at that point that I finally managed to reduce my Galaxies playing time to a few hours a week. By mid-2005, I was done with it. One year of Galaxies ended up ruining my life for two more years. I was paranoid, depressed, and suicidal. I had nothing to live for, the secret that I failed out of college was out. My pride was crushed.

Me: Thank God those urges didn’t take over your actions, like Galaxies did.

SB: Yeah, time heals. It wasn’t until I got accepted into a local college that I began to see hope again. That was the turning point for me, it was me second chance, so to speak. So here I am, a year away from a degree. I have made new friends, I go out more often, and I’ve been MMO free since. I’m still a gamer, but I only play games that have a definite ending to them.

Me: And I’m glad you got your second chance. Although I noticed you didn’t mention in your story when you and I first met :p

SB: Cause it wasn’t a life-changing experience :)

Me: Lol, anyway, I really appreciate you taking the time to tell your story and letting me post it on my blog. It’s quite an unbelievable story. Who knows, it might even draw criticism, but in the end, only you will be able to know and understand what you went through.

SB: I just hope nobody else has to go through that.

Me: I’m sure others have, and I’m sure you’re not alone. Is there any advice you would like to give to anyone who ventures into the world of MMOs?

SB: Admit your addiction when you start to notice it. The hardest thing to do is to admit you’re addicted to the game, and admit that you need to stop and perhaps seek help. I refused to do either and it was the biggest mistake I’ve ever made. I don’t think age plays a role here, I think anyone can face the problems I did. Willpower is the key: don’t let yourself go too deep in the rabbit hole, no matter how tempting it is. The decision is solely yours, unless others know what you are doing. Have the courage to step away and unplug and save yourself from any bad decisions you will make. That’s the only advice I can give.

Me:
All right, that about wraps it up. Thanks again for everything.

SB: No problem, glad to spread the word.

Goodbye WoW

17 Feb 2007
February 17, 2007

And this time it’s for good. I’ve left World of Warcraft twice before, but never was it for good. Those other times I simply needed a break or just was lured in by another game for the time being. Now the time has come where I must lay WoW to rest, not because I don’t like it, but because I’m burned out. Over the last four years I’ve done a fairly large chunk of grinding: Star Wars Galaxies, World of Warcraft, Everquest 2 (twice), Guild Wars, Anarchy Online and the Dungeons and Dragons Online and Lord of the Rings Online betas. The bottom line was that it was all the same grind, just in a different environment, and I simply can not do that any more. In a recent interview with RealMMO, Raph Koster said:

I think WoW sets us back only in specific ways. I think it moves us forward in other specific ways. Blizzard, as usual, nailed polish, nailed guiding the player, nailed a look and feel. They took the old formula and put it in really snazzy bottles. That’s what they do best, and they are very very good at it – the best in the industry.

But they also didn’t pick up the ball and run with a lot of stuff that are growing trends in the MMO industry today – and what’s more, given their expertise, they probably never will. We’re seeing a lot of interest in stuff like user-created content, in-world economies in games like Eve Online, and so on, and we don’t see anything that sophisticated in WoW. WoW is very much a “theme park” sort of world, one which is about putting you on a ride and letting you experience it. There’s a lot of directions that online worlds are starting to grow in, and I think that in a lot of ways WoW is like the apotheosis of the old, rather than pointing a way to the new.

This pretty much summed up how I ended up feeling about WoW, even with the Burning Crusade. However, the one “old formula” that kept being put in “snazzy new bottles” for each game was the grind. The grind was identical, and by the time I played my fourth MMO, it was becoming more of a hassle. Instead of noticing how awesome a game was, I was distracted by the fact that I had to kill another 70,000 minions before having the chance to explore the game’s full potential. Furthermore, this was 70,000 minions in addition to those 70,000 I had already killed in each subsequent MMO I had played. I simply cannot do that any more. I’m burned out. I’m back in a gaming slump and I’m on the search for a new MMO that offers potential, not grinding. Maybe Age of Conan or Star Trek Online will save the day. But those are a good six months to a year away…